Monday, December 5, 2011

What I think a tiger shark would look like if it continued to evolve. Mudbox. Done half heartedly while watching monday night football.

Saturday, December 3, 2011

WIP of a the depraved demon character Ive been working on. Im still in the process of posing him and I will be adding more props, chains, some clothing etc once Im done. Getting close to final render.

Uncle Creepy Dynamesh sketch

Just before Halloween I started this Uncle Creepy sketch done with the new Zbrush dynamesh system. Most of this is done from one single sphere. Very cool way to sculpt. Most likely a WIP forever.

Monday, October 3, 2011

Soul Reaper Scythe

This is the Soul Reaper. The weapon of the depraved demon. I built the base mesh in Maya, did UV work in headus and sculpted in mudbox. Painting in mudbox and photoshop. Im currently putting it together in maya with normals, and displacement and all that fun stuff. I will post that as soon as I am finished.

Thursday, September 15, 2011


Here is the lo-rez base mesh I built for the depraved creature. I made him a little higher polycount to start so I would not have to subdivide him so many times in Mudbox to get to the detail I wanted for him.

Got alot going on at the moment now that I have moved to Texas. I will try to post more WIP stuff everyweek to show what Im working on.

Wednesday, August 31, 2011

depraved color


Im close to finishing this guys sculpt. Need to add some chains, and a few props. Started his base coat. Its not fleshy enough just yet, I still have a ways to go. But this is another WIP that got strangled by the move. This guy is priority to finish once I get up and running in Texas.

Water buffalo


A WIP of something I started after I got laid off. Now with the move in full swing I have no time to work on him. He has a lot more armor and props built in Maya i just didnt bring them all into mudbox just yet.