Monday, October 3, 2011
Soul Reaper Scythe
This is the Soul Reaper. The weapon of the depraved demon. I built the base mesh in Maya, did UV work in headus and sculpted in mudbox. Painting in mudbox and photoshop. Im currently putting it together in maya with normals, and displacement and all that fun stuff. I will post that as soon as I am finished.
Thursday, September 15, 2011
Got alot going on at the moment now that I have moved to Texas. I will try to post more WIP stuff everyweek to show what Im working on.
Wednesday, August 31, 2011
depraved color
Water buffalo
Monday, August 8, 2011
aliens falling from skies on cowboys
Ive been watching Falling Skies on TNT and I also saw Cowboys and Aliens this weekend as well.
Ive had aliens on the brain so I took a hour break to sketch this guy out real quick like in Mudbox. I just wanted to get the alien menace out of my skull, so in an effort to purge the images in my head I made my own version of some kind of gray, with a weird neck for some reason.
Wednesday, August 3, 2011
Depraved WIP


Here is an update on the depraved demon. I finally built him as a zsphere model, and did some basic forming in Zbrush. Once I got a shape I liked I retopolgized him in Topogun. Took him into Mudbox and started sculpting. Accessories are built in Maya. Close to finishing the sculpt then onto painting him.
Friday, July 1, 2011
hard surface sci fi helmet

Here is an attempt to do hard surfaces in mudbox. All I had in mind was to do a odd shaped helmet and this is what I came out with. Zbrush is still the king compared to mudbox in this area, but it was fun to get in there and try to make hard surfaces without all the fancy tools of zbrush.
I think I'm going to take this into topogun and retopologize the individual armor pieces and make it all nice and cool in Maya. After that I will probably finish an entire suit of armor in the same fashion.
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