Monday, October 3, 2011

Soul Reaper Scythe

This is the Soul Reaper. The weapon of the depraved demon. I built the base mesh in Maya, did UV work in headus and sculpted in mudbox. Painting in mudbox and photoshop. Im currently putting it together in maya with normals, and displacement and all that fun stuff. I will post that as soon as I am finished.

Thursday, September 15, 2011


Here is the lo-rez base mesh I built for the depraved creature. I made him a little higher polycount to start so I would not have to subdivide him so many times in Mudbox to get to the detail I wanted for him.

Got alot going on at the moment now that I have moved to Texas. I will try to post more WIP stuff everyweek to show what Im working on.

Wednesday, August 31, 2011

depraved color


Im close to finishing this guys sculpt. Need to add some chains, and a few props. Started his base coat. Its not fleshy enough just yet, I still have a ways to go. But this is another WIP that got strangled by the move. This guy is priority to finish once I get up and running in Texas.

Water buffalo


A WIP of something I started after I got laid off. Now with the move in full swing I have no time to work on him. He has a lot more armor and props built in Maya i just didnt bring them all into mudbox just yet.

Monday, August 8, 2011

aliens falling from skies on cowboys


Ive been watching Falling Skies on TNT and I also saw Cowboys and Aliens this weekend as well.

Ive had aliens on the brain so I took a hour break to sketch this guy out real quick like in Mudbox. I just wanted to get the alien menace out of my skull, so in an effort to purge the images in my head I made my own version of some kind of gray, with a weird neck for some reason.

Wednesday, August 3, 2011

Depraved WIP



Here is an update on the depraved demon. I finally built him as a zsphere model, and did some basic forming in Zbrush. Once I got a shape I liked I retopolgized him in Topogun. Took him into Mudbox and started sculpting. Accessories are built in Maya. Close to finishing the sculpt then onto painting him.

Friday, July 1, 2011

hard surface sci fi helmet


Here is an attempt to do hard surfaces in mudbox. All I had in mind was to do a odd shaped helmet and this is what I came out with. Zbrush is still the king compared to mudbox in this area, but it was fun to get in there and try to make hard surfaces without all the fancy tools of zbrush.
I think I'm going to take this into topogun and retopologize the individual armor pieces and make it all nice and cool in Maya. After that I will probably finish an entire suit of armor in the same fashion.