Monday, February 28, 2011

lack of posts

Sorry for the lack of posts. Ive been super busy at work and personal life has been busy as well. Being a Dad can consume a whole weekend in a blink of an eye.

beside sthat Ive been having major computer problems. Trying to solve them has eaten away at my art time. Now the debate is wether to salvage my computer and try to upgrade what I can or do I need to get a whole new one, which I cannot afford.

Anyway as soon as I have new stuff I will update the blog

K-

Thursday, February 17, 2011

Cube head details update


So I got into cube head and started to add some details. Skin pores and some wrinkles, and I fleshed out some areas around the eyes and mouth. I still want to add some more details and then paint him. Last night I spent about an hour painting him and though it looked pretty cool I really didnt feel the color scheme fit him so Im going ot repaint him with a different scheme.
I think although I want to do 100 sculpts, I will still have nights that I drop back to push a speed sculpt a little further and even take several of them to finish. This weekend I plan to redo the Depraved as I have a few sketchesI have done that I'm liking his look more. I want to do a full finished sculpt of him, posed, with weapon and painted.




Wednesday, February 16, 2011

Sculpts #010 cube head and Bug Eyes sculpt #011



A couple of sculpts from the last few nights. The first one I did last night. I wasnt feeling so well so I spent about an hour on him before I crashed. I may get into him some more and detail him out. Ihave tons of quick sculpts but nothing detailed or painted.
The second I did Monday night. I lost a ton detail when I had to drop back and make UVs for him. I wanted to color him, but i had failed to do the UVs on the base mesh. I dropped back in headus and laid out the UVs. When I brought that mesh into Mudbox to transfer the detail it gave a bunch of strange deformations and a loss of detail that I had to fix. Nothing to crazy on the deformation side but in the process of cleaning him up I lost even more detail. I was quite bummed but its nothing I cant get back if I just sit down again on him for 20 minutes.
Well, lesson learned. Always do UVs on a low level base mesh or just do them before you start sculpting.

Monday, February 14, 2011

depraved demon update



Well heres an update to the depraved character Im working on as well. I cut the legs off, and I need to do some concept work to figure out what I want to do with the legs. I did do a rebuild of him but I really hated the look of the legs. So for now he is cut right in half until I figure it out.
This is going to be a slow project that I work on over the next several weeks.Im also designing an all new weapon that will still have the captured soul elements to it.

The Goon Sculpt #009


Spent about an hour on this. Ive always been a big fan of Eric Powell's The Goon. So I did a quick fan sculpt.
I just wanted to ge the shapes right, but I dont feel all too successful, but Im not terribly upset because I only put an hour into this guy. I wanted to see if I could make the hat and head all out of one piece of geo.
Well, I can, but I probably shouldnt. I think Im going to do this again sometime later and make it two pieces.
I think the profile shapes are right but the translation from 2D to 3D on the side and front didnt come out as well. One of these days soon Im gonna redo this, just ike all the 1000 other things I have that are half finished.

Thin Alien sculpt #008


A quick sculpt I made last night. Started as a quick Mudbox demo for a friend, pulled out some shapes and forms in about 10 minutes. I had no intention of keeping it, but later I liked the way it was going so I put another hour or so into it.

Friday, February 11, 2011

Garthim head #007


Some of the guys at work wanted to do some fan art sculpts of the dark crystal. There were alot of great designs for the film, and probably the best "muppet" movie ever made.
Before I could get in on it several of the characters were already called by other artists, so I settled for the Garthim. Massive hermit crab creatures created as warriors to destroy the Gelflings.
] I remember how big and imposing they were when I first saw the film. I always thought they were so freaking cool. So I decided to do a bust of the Garthim, mostly because I dont want to sculpt all the legs those things have. One cool thing is they have one arm that ends in a crab-like claw and another that ends in two fingered talons.
Well I started with the head. The smallest part of its body. The design on the Henson muppet was pretty simplistic so I added to it a bit to improve the design a bit. I guess in the end this will be more like my take on the garthim rather than true fan art.