Monday, August 8, 2011
aliens falling from skies on cowboys
Ive been watching Falling Skies on TNT and I also saw Cowboys and Aliens this weekend as well.
Ive had aliens on the brain so I took a hour break to sketch this guy out real quick like in Mudbox. I just wanted to get the alien menace out of my skull, so in an effort to purge the images in my head I made my own version of some kind of gray, with a weird neck for some reason.
Wednesday, August 3, 2011
Depraved WIP
Here is an update on the depraved demon. I finally built him as a zsphere model, and did some basic forming in Zbrush. Once I got a shape I liked I retopolgized him in Topogun. Took him into Mudbox and started sculpting. Accessories are built in Maya. Close to finishing the sculpt then onto painting him.
Friday, July 1, 2011
hard surface sci fi helmet
Here is an attempt to do hard surfaces in mudbox. All I had in mind was to do a odd shaped helmet and this is what I came out with. Zbrush is still the king compared to mudbox in this area, but it was fun to get in there and try to make hard surfaces without all the fancy tools of zbrush.
I think I'm going to take this into topogun and retopologize the individual armor pieces and make it all nice and cool in Maya. After that I will probably finish an entire suit of armor in the same fashion.
Tuesday, June 21, 2011
Muddy 2012 Old Guy
Well I finally got the new computer up and running. Got my software, backed-up files and all my fun stuff back in place. Work, for me at least, has slowed down and Im not so exhausted anymore when I get home, so I was able to start sculpting again.
Trying out the newest version of mudbox. Did a bunch of sculpts that will never see the light of day as I tried and tested the newest version. Not alot of new features that are amazing or anything, but the way it sculpts and how it handles files is greatly improved from what I can tell.
Here is the first sculpt I did in Mudbox in a long time. I spent a couple hours total on this guy. Quick sculpt and a quick paint. Still A WIP as I want to finish his painting and there are a few things to work on in the sculpt.
Monday, February 28, 2011
lack of posts
Sorry for the lack of posts. Ive been super busy at work and personal life has been busy as well. Being a Dad can consume a whole weekend in a blink of an eye.
beside sthat Ive been having major computer problems. Trying to solve them has eaten away at my art time. Now the debate is wether to salvage my computer and try to upgrade what I can or do I need to get a whole new one, which I cannot afford.
Anyway as soon as I have new stuff I will update the blog
K-
beside sthat Ive been having major computer problems. Trying to solve them has eaten away at my art time. Now the debate is wether to salvage my computer and try to upgrade what I can or do I need to get a whole new one, which I cannot afford.
Anyway as soon as I have new stuff I will update the blog
K-
Thursday, February 17, 2011
Cube head details update
So I got into cube head and started to add some details. Skin pores and some wrinkles, and I fleshed out some areas around the eyes and mouth. I still want to add some more details and then paint him. Last night I spent about an hour painting him and though it looked pretty cool I really didnt feel the color scheme fit him so Im going ot repaint him with a different scheme.
I think although I want to do 100 sculpts, I will still have nights that I drop back to push a speed sculpt a little further and even take several of them to finish. This weekend I plan to redo the Depraved as I have a few sketchesI have done that I'm liking his look more. I want to do a full finished sculpt of him, posed, with weapon and painted.
Wednesday, February 16, 2011
Sculpts #010 cube head and Bug Eyes sculpt #011
A couple of sculpts from the last few nights. The first one I did last night. I wasnt feeling so well so I spent about an hour on him before I crashed. I may get into him some more and detail him out. Ihave tons of quick sculpts but nothing detailed or painted.
The second I did Monday night. I lost a ton detail when I had to drop back and make UVs for him. I wanted to color him, but i had failed to do the UVs on the base mesh. I dropped back in headus and laid out the UVs. When I brought that mesh into Mudbox to transfer the detail it gave a bunch of strange deformations and a loss of detail that I had to fix. Nothing to crazy on the deformation side but in the process of cleaning him up I lost even more detail. I was quite bummed but its nothing I cant get back if I just sit down again on him for 20 minutes.
Well, lesson learned. Always do UVs on a low level base mesh or just do them before you start sculpting.
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