experimented last night with my newly created vector displacement maps.
I did a test on the scythe which taught me alot. I need to push the forms of the faces a little bit more before I make them into vector maps. The scythe model is a stand in did in maya. I modeled it quickly and ugly, and I would like to remodel it with better edge flow. But this is the Idea im going for. I also realized I need to make more of a variety of faces.